This comprehensive study looked into various factors that may predict success in the growth of a start-up as well as critical failure factors.
Sarah Nasby and Janice Fung
This study explored the impact of using tactile and kinesthetic learning on the engagement and understanding of printing techniques among Bachelor of Creative Advertising students.
Working with RHSP Consulting, we developed a beta version of a workforce-planning application called EasyFTE to service the telecom/contact centre industry. EasyFTE will provide a cost- and user-friendly platform to calculate and understand high level FTE (full-time equivalent) staff requirements.
ITS students partnered with Livera Sports Inc. to build a proof-of-concept fantasy cricket web platform, Cricket Hero. Cricket Hero allows players to play year-round against each other with accompanying content and analytics to provide a full-service fantasy cricket experience.
Hillary Rexe and Anne Zbitnew
Researchers worked with a group of students from the Media Foundation program to determine how best to make video content in their courses universally inclusive and accessible. This investigation explored how learning to caption video affected the students’ perception of the importance of inclusive video content.
Sarith and his team of Game Programming students partnered with Smokebomb Entertainment to develop ideas and prototype games for their new product (Snowflake). Smokebomb Entertainment developed a unique input device called Snowflake that consists of multiple pressure pads that the player can control using their feet and hands.
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A team of Web Development and Multimedia Design and Development students worked with Fresh City Farms to perform usability testing on their website. Their research found that new users would benefit from a more simplistic process and Fresh City Farms will be implementing changes in the new year.
After designing and conducting a large-scale survey and performing an in-depth analysis on the global use of Agile and its efficacy, this study was able to provide Info-Tech Research Group with the needed data to support their existing members and gain a competitive advantage.
In collaboration with Nascent Digital, our team designed, developed, and validated a prototype app that could connect Humber alumni with industry opportunities. The app is intended to be a way that alumni privately signal to their professors and trusted colleagues that they are ready for a new position or are available for mentoring.
Talkabit, is a mobile application designed to enhance digital interaction between students using self-recorded, time-limited video on smart phones. The aim of the app is to facilitate active discussion of course content and increase social presence and engagement online by facilitating a timed back-and-forth conversation between two students. The videos can also be stitched together and shared with others.