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Animation - 3D

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Program Code: AN311
Credential: Advanced Diploma
Start Dates: September
Program Length: 6 semesters
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Delivery Mode (Winter 2021)  : N/A Program and course details can be viewed on Current Student Resources  

Humber is proud to have the highest graduate employment and employer satisfaction rate of the GTA colleges based on Colleges Ontario’s key performance indicators for college graduates in 2022-2023.

Program Overview

In Humber’s Animation 3D advanced diploma program, you will develop a well-rounded knowledge base and skillset that includes strong art, animation, modelling and visualization abilities. You will be prepared for the ever-expanding 3D art field with a thorough understanding of the latest 3D digital art technologies in a program developed with the input of industry advisors. Learn to work like the pros do — using the same 3D animation software and tools to render creative thoughts into compelling images and fully-realized design.

This program will allow you to develop a blend of the most relevant digital and analog art skills, as well as an understanding of creative and technological processes. A full understanding of art and design theories will help you draw, visualize and apply colour principles to create appealing work. You will also gain a mastery in adhering to a pipeline, as you develop content across courses; and teamwork, as you collaborate with students from other programs to better simulate a studio/production environment.​

Learn to go beyond beautiful surfaces and moving objects to get to the heart of 3D animation — involving narratives that capture the imagination of your audience.​

Courses

Curriculum

Course list will be available soon.

The Humber Advantage

Usability Lab

The Usability Lab is a new facility for students in the Faculty of Media, Creative Arts, and Design at Humber College. This “Live Lab” is a full-fledged usability lab where content creators can capture & assess the interaction between user and design.

This Usability Lab is specialized, in that it was purposefully built for usability studies to ensure that the environment does not interfere with the testing. Designed with flexibility at its core, it has been equipped with a broad variety of technology, supporting usability testing at many different levels of sophistication.

What makes this lab unique is the fact that it is mobile. This one-of-a-kind usability lab can be delivered to those who wish to use and evaluate our designs, as well as their own. For our students, they can participate in, and lead experiments that will truly test the designs they have developed, to make sure they work in the manner they have been designed to work.

guy working on a laptop


VR Room

The Virtual Reality (VR) Room is a development space where computer programming and collaboration across various disciplines unite to deliver an interactive experience. Experiences can range from immersive activity-based therapy applications to competitive video games. It's a one-stop-spot for virtual reality development complete with prototyping and testing capabilities.

In a rapidly changing digital landscape, Transmedia creates multi-dimensional storytelling experiences that provides audiences the opportunity to be engaged like never before. Immersive, collaborative and deeply engaging, Transmedia revolves around the telling of stories using a variety of platforms. The overall narrative experience is intended to be enhanced by audience engagement with each successive platform.

Expert Faculty

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Paul Neale

3D Technical Director & Trainer | 30+ years industry experience

For three decades, I have been recognized internationally by the 3D animation industry as a reliable and professional resource that delivers production-proven results. As technical director and rigging specialist for clients worldwide, my work spans feature films, TV series, AAA game titles, broadcast television, aerospace, medical and tools development.

I specialize in technical direction, rigging and modeling, writing plug-ins and scripted tools for system, software, and production needs.

I've provided software training internationally, as well as conference (keynote) speaking at Siggraph, Autodesk University, GDC (Game Developers Conference), EUE (End User Event), Ubisoft Vancouver, and others. My involvement in the 3D community stays current through college teaching, public speaking, and production work.

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Terry Posthumus

I am a methodical and innovative CG artist with over twenty-four years of experience in feature animation, training, and production. Throughout my career, I have been distinguished as a senior previs/layout artist with a keen eye and strong storytelling skills. I am known for my adept shot execution and effective management of dynamic resources and production teams. I have also been recognized for developing pioneering tools and training that elevate CG production studios' capabilities, and refining animation pipelines to peak efficiency. My notable educational and training background includes conceptualizing, developing, managing, and delivering a comprehensive post-secondary animation program.

Your Career

Pour your creative ideas and your technical skills into a dynamic career in the fast-evolving field of 3D animation where your chances to progress are only as limited as your imagination. The rapid advancement in computer technology, combined with skyrocketing global demand for animated entertainment, cable and satellite TV, and the Internet, has led to a surge in career opportunities for those who have the expertise to tell effective stories and create compelling digital characters and worlds in 3D.

You can steer your 3D animation career into the film animation industry. Another significant source of employment for animators is the video game industry.

Enjoy the excitement of a vibrant industry where innovation rules, new ideas are appreciated and opportunities for advancement are plenty. Apply your talent, skills and ingenuity to creating everything from special effects for live-action and animated films to broadcast graphics for games, television and commercials. Or, pursue roles in CGI, character animation, lighting, rigging, rendering or technical directing.

Need Advice?

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Get help narrowing down your program options or book a one-on-one pre-enrolment advising appointment with one of our Recruitment Officers.
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Transfer & Pathway Advising

Speak to a Student Mobility Advisor learn more about getting Transfer Credit(s) for previous post-secondary experience, Prior Learning Assessment and Recognition (PLAR), and Pathways options.
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Contact Us

Admissions Questions

Domestic Applicants

General Inquiries 416-675-3111 or enquiry@humber.ca. If you have already applied, be sure to check your application status on myhumber.ca.

International Student Enquiries

Contact the International Centre for information about full-time programs (including the International Graduate School), how to apply and to follow up on your submitted application.

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